
Note that when dual wielding, the increased hit cap needed is only on auto attacks and not on melee abilities. The amount of hit needed to land a hit on a player or creature depends on your level and the level of the target, as well as if you're dual wielding or not.įor melee and ranged attacks the following hit is needed against certain level targets: 8 hit rating = 1% spell hit at level 60.10 hit rating = 1% melee and ranged hit at level 60.12.62 hit rating = 1% spell hit at level 70.15.77 hit rating = 1% melee and ranged hit at level 70.Melee, Ranged and Spells have different hit caps and are granted different amounts of hit per point of hit rating. Hit rating increases your chance to hit with all melee and ranged attacks and with all spells. 14 critical strike rating = 1% critical strike chance at level 60.22.08 critical strike rating = 1% critical strike chance at level 70.

Spirit Specialization doubles your Healing Power from Spell Power.Ĭritical Strike Rating increases your chance to critically hit with all melee and ranged attacks and with all spells.Intellect Specialization doubles your Spell Damage from Spell Power.Spell Power increases the damage of most spells, and some proc effects, however not everything that deals elemental damage scales with Spell Power.ġ point of Spell Power grants 1 point of Spell Damage and 1 point of Healing Power, subject to your Specialization. Spell Power is the caster equivalent of Attack Power, however Spell Power is not directly granted by Intellect or Spirit without talent conversions. Attack Power increases Weapon Damage and many abilities, and some other effects scale directly with Attack Power. Secondary attributes and combat ratings tend to be generic and work for melee and ranged attacks and spells.Īttack Power may be granted by Strength or Agility, but can also be found as an independent secondary stat on gear, buffs and talents.Īttack Power (AP) and Ranged Attack Power (RAP) are both increased by 1 per point of attack power from items, talents and buffs.

Many of these are subject to diminishing returns or have more complicated effects on the game. There are a large amount of secondary attributes for each type of archetype or focus one might have.

40 Agi = 1% melee and ranged critical strike chance at level 70.Melee and ranged critical strike chance.Choosing the Agility Specialization grants you 1 attack power per point of Agility.Choosing the Strength Specialization increases this to 2 Attack Power.2 Secondary Attributes & Combat Ratings.
